Släpptrailer för Project Cars Game of the Year Edition

Bandai Namco har släppt en ‘Game of the Year’-version av sitt racingspel Project Cars. Spelet blev både kritikerrosat och en försäljningsmässig succé, och nu är det den tiden på året då dessa versioner börjar komma.

Studion har släppt lös en lanseringstrailer för sitt Project Cars Game of the Year Edition som finns tillgängligt till Playstation 4, Xbox One och PC.

Ni ser videon nedan.

Uppdatering 6.0 ute till PS4-versionen av Project Cars

Nu släpper äntligen Slightly Mad Studios Playstation 4-uppdateringen 6.0 till Project Cars. Patchen har funnits ute till PC-versionen ett par veckor, men nu får också vi vara med på festen.

Den nya uppdateringen ger bland annat en hel del nya funktioner till Project Cars onlineläge, så som möjligheten att kicka folk från lobbyn, en funktion som gör att värden kan bestämma loppets längd genom en bestämd tid, och admin-användaren kan också inkludera ett obligatoriskt depåstopp.

Hela listan över nyheter som kommer med den nya patchen till Project Cars hittar ni nedan.

Online
• NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
• NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
• NEW – option to set race length by time (also available in Quick Race)
• NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
• NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car’s lap time. In private races, the timer is 75% of slowest moving car’s lap time.
• Fixed an exploit where a player could be awarded a win by jumping the start.
• Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
• Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
• Improved VOIP quality for the in-game chat system.

Career
• Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
• Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
• The player will no longer be offered a contract renewal for a DLC contract, if they’ve since uninstalled that DLC.
• DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
• If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
• Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
• Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
• Fixed an issue where remapping KERS would stop it working
• Fixed an issue where changes made to Gamepad Advanced Options were not saved.
• Added Thrustmaster T150 support

Tracks
• Zolder – fixed a potential ‘landmine’ issue.
• Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
• Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
• Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
• Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
• Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
• Bentley Continental GT3 – fixed DLC livery windscreen banners.
• Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
• Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
• AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
• Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
• Implemented support to remove detached wheels from the track after a certain amount of time.
GUI & HUD
• Vehicle selection – manufacturer page now orders icons alphabetically.
• Improved the French translations for some of the items in the vehicle setup screens.
• Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
• Improved Race Central screen – better balanced background image, removed gradient in top-right corner
• Track layout map images are now displayed on the quick track selection screens.
• Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.

General
• Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
• Driver name tags above cars can now be turned on for replays.
• Entering the pits during a Time Trial will now invalidate that lap’s time.
• Improved Helmet view exposure for historic drivers.
• General game stability improvements.

Project Cars blir officiell eSport med ESL

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Slightly Mad Studios Project Cars mottogs väl av såväl spelare som media, och nu blir racingspelet ett officiellt eSport-spel under ett samarbete med Electronic Sports League (ESL.)

Project Cars vingarna testades under Gamergy i Madrid, och sedan hölls ett andra evenemang under Gamescom i Köln. Efter ytterligare en lyckad turnering – Playstation Plus European Cup Tournament – slöt sig Slighly Mad Studios och Bandai Namco med ESL.

Under helgen tas de första stegen i och med en online-tävling och ni hittar mer information på Electronic Sports Leagues hemsida.

Project Cars – fler än en miljon sålda exemplar

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Racingspelet Project Cars har fått en flygande start. Bandai Namco Games och Slightly Mad Studios meddelar att titeln har sålts i över en miljon exemplar till Playstation 4, Xbox One samt PC. Hur fördelningen ser ut till de olika formaten är dock oklart, men de kommer att ”prata mer om framtiden snart.”

”Att vi nu står här och har nått över en miljon spelare under sådan kort tid rättfärdigar verkligen arbetet både teamet och communityt har lagt ned under åren, och det ger Project Cars en framtid som den självklara racingupplevelsen när det kommer till multiformat,” säger Ian Bell, chef för Slightly Mad Studios. ”Och vi kommer at prata mer om den framtiden väldigt, väldigt snart.”

Det låter alltså som om vi kommer att få mer nyheter kring Project Cars under E3.

Project Cars försenas ytterligare en gång

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Slightly Mad Studios verkar ha stora problem med sitt Project Cars. Spelet skulle först ha släppts under november i fjol, sedan fick vi veta att racingtiteln kulle ha lanserats i mars, och spelet skulle slutligen komma i början utav april. Nu försenas Project Cars ytterligare en gång.

Anledningarna är att Bandai Namco Games och Slightly Mad Studios vill ha mer tid för att plocka bort buggar och finslipa på sitt racingspel. Utvecklarna lovar emellertid att spelarna kommer att bli bjudna på ”en ospecificerad present” på grund av alla förseningar, och vi ser förstås hellre ett färdigt spel än ett trasigt som vi fått levererat så många gånger under denna konsolgeneration.

Om Project Cars inte försenas en fjärde gång kommer bilspelet att släppas i mitten av maj till Playstation 4, Xbox One samt PC, medan Wii U-versionen släpps vid ett senare tillfälle.